Beatfield is as an exploratory game of an audio visual landscape where players could control music and lights by placing tangible objects on a wooden box. The goal of this project was to create a sort of Rorschach interface, onto which the user would project their own personal meanings. In other words, the idea was to build a single piece of interactive design that could stimulate a variety of interpretations. A number of design choices were made to make the interaction more enigmatic and to allow players to appropriate the game through personal interaction strategies and give it personal meanings. Players can interact with the device by placing tangible objects on the surface of the system.
Role: ideation, conceptual design, evaluation
Collaborators: Raul Masu, Andrea Conci. Zeno Menestrina, Antonella De Angeli